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General Regulations

This document holds a set of regulations that must be followed by all allied and hostile personnel while on-site.

Raid Regulations

The Orion Corporation and their Allies will be referred to as ‘Defender’.
Hostiles parties while in the Hostile team will be referred to as ‘Attacker’.

  1. The Attackers may only raid with authorisation from a CRG Raid Moderator, that may be contacted at the Defender’s Joint Communications Discord server;
  2. The Attackers must be in the ‘Hostile’ team during the entire raid;
  3. The Attackers may choose their objectives for the raid and it must be done before the start of the raid. The CRG Raid Moderator must be aware of such objectives in order to give them points for their successful actions;
  4. Hostages are to be held at the Hostage Room, located near the Base Exit Elevator and may be rescued by the Defenders;
  5. Captured rooms are accounted for each 1 minute. An Attacker that are not in combat must stay in the room for it to be considered captured;
  6. Instructions from CRG Raid Moderator must be followed during the raid;
  7. The raid must not overpass one (1) hour duration;
  8. The Victory for the Attackers may only happen after the thirty (30) minutes mark;
  9. Respect is a must for everyone;
  10. No one is allowed in the Zeta Complex;
  11. No one is allowed to enter a spawn room, except their own;
  12. No one is allowed to exploit, abuse of glitches or admin powers;
  13. A minimum of three (3) members of each party is required at any given time during a raid;
  14. This contract may be updated with a minimum interval of 14 days and must be agreed by all parties involved;
  15. The Defenders must respect the Push Lines, located at the Highway system. The orange line shall not be overpassed from the start of the raid until oriented otherwise by the Raid Moderator;
  16. Attackers that are part of either Security Company or Special Detachment are obligated to join their TOC combative team over Attacker's if:
    1. The number of combatives is lesser than the minimum to start the raid;
    2. The ratio is higher than 2:1 (Attackers:Defenders).
  17. Attackers may choose a limited amount of Capture locations, following the criteria:
    1. 1 location if there are 3 or 4 Defenders;
    2. 2 locations if there are between 5 and 8 Defenders;
    3. 3 locations if there are more than 9 Defenders.

Raid System

A Victory condition for the Attackers is considered if they manage to reach 50 points.

ActionPointsDescription
Capture of:
Test Subject Containment Cells
+1 / 1 minute-
Capture of:
Reactor Control Room
+1 / 1 minute-
Capture of:
Time Research Zone Portal
+1 / 1 minute-
Capture of:
Containment Area Lima Checkpoint
+1 / 1 minute-
Capture of:
Vault Lobby
+1 / 1 minute-
Recapture of VIP+35 / 10 minutesA designated person captured by either the Attacker or the Defender has to be returned to the opposite team safe area (entrance elevator or breach shelter).
Held as hostage:
Base Commander or Overseer Board member
+30 / eachHostage must NOT be in a Combative, Medical or Intelligence team.
Held as Hostage:
Level-4 or Level-5
+20 / eachHostage must NOT be in a Combative, Medical or Intelligence team.
Held as Hostage:
Corporation Personnel
+10 / eachHostage must NOT be in a Combative, Medical or Intelligence team.
Held as Hostage:
Test Subject
+5 / eachHostage must NOT be in a Combative, Medical or Intelligence team.
Breach of Entity+5 / eachIf the Entity is recaptured, the points are deducted.
Lack of Respect+10 / Defender
-10 / Attacker
-
Exploitation or Glitch Abuse+10 / Defender
-10 / Attacker
-
Not following Raid Moderator instructions+10 / Defender
-10_/_Attacker
-

Hostile Regulations

  1. Hostiles may only join the Hostiles team to prepare for and during a raid, and during special events with permission from a CRG Alliance Division member, CRG Directorate or Supreme Council member.
  2. Hostiles with a neutral contract may not abuse their privileges while on their neutral/friendly team in order to create advantage for their colleagues in the Hostile team, such as but not limited to escorting Test Subjects or civil personnel to a non-secure location, open lockdown gates to grant easier access to Base areas, neglecting to perform related duties or to shoot or prevent a member of security, intelligence, technical or medical teams to perform their duties.
  3. Hostiles are not allowed inside any spawns areas, except their own.
  4. Hostiles are not to interfere with intelligence personnel duties.

Allies Regulations

  1. Allies are expected to perform duties described in their contract, such as security, research and development and other contract-specific functions.
  2. Allies are not allowed inside any Hostiles spawns areas.
  3. Allies are not to shoot or cuff any member of the Corporation unless following directives from TOC security, intelligence, ethics or administrative requests, or in accordance of TOC Regulations.
  4. Allies are to not breach, or attempt to breach, any entity, nor facilitate the escape of any Test Subjects.
  5. Allies are not to interfere with intelligence personnel duties.